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Champak 120
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Vol 120.iso
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games
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fratboy_.swf
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scripts
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DefineSprite_1656_towerTable
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frame_1
/
DoAction.as
Wrap
Text File
|
2010-11-09
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1KB
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51 lines
this.towerType = eval("_root.tower" + _root.activeTower).towerType;
this.level = eval("_root.tower" + _root.activeTower).level;
if(this.towerType == 1)
{
topText = "Archery";
}
else if(this.towerType == 2)
{
topText = "Cannon";
}
else if(this.towerType == 3)
{
topText = "Magic";
}
else if(this.towerType == 4)
{
topText = "Air";
}
else if(this.towerType == 5)
{
topText = "Trap";
}
topText += " Tower Level " + this.level;
if(this.level >= 5)
{
upg._visible = upgrSum._visible = false;
}
sellSum = 0;
i = 0;
while(i < this.level)
{
sellSum += _root.towerCost[this.towerType][i];
i++;
}
sellSum = Math.round(sellSum / 100 * 75);
upgradeSum = - _root.towerCost[this.towerType][this.level];
this.damage = _root.missileDamage[this.towerType][this.level - 1];
this.distance = Math.round(eval("_root.tower" + _root.activeTower).sensor._width / 2);
if(_root.towerDelay[this.towerType][this.level - 1] < 20)
{
this.speed = "fast";
}
if(_root.towerDelay[this.towerType][this.level - 1] > 20 && _root.towerDelay[this.towerType][this.level - 1] < 40)
{
this.speed = "medium";
}
if(_root.towerDelay[this.towerType][this.level - 1] > 40)
{
this.speed = "low";
}